![]() Additionally, to correctly position the joint in CRYENGINE's coordinate system, set Rotate X = 90, Rotate Y = 0, and Rotate Z = 180.Navigate to the Channel Box and set the joint's Translate X/Y/Z values to 0. Next, place the joint at (0,0,0) so that it's right underneath your character.The joint should be listed in the Outliner, while its attributes are displayed in the Channel Box. ![]()
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